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Post by Spidey on Apr 13, 2015 21:36:06 GMT
Post up any sound Ideas of good training game modes, that we will potentially run on the 19th team day.
I think that at lest one should be search and destroy. Anyone have a bomb?
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Post by Abbot on Apr 14, 2015 15:24:30 GMT
Here's what I think: (the map below is Spidey, Sev, and Caesar's house) I think the buildings and any other places they think applicable, should be used as points and spawns. At each of the building, something could be used to tie on either a white flag (T-Shirt) or, for instance, a blue flag. These buildings are used as spawns. We play like this the entire day, thus keeping both teams on the move and keeping away from a standard REC game or from one side being pinned down as the attackers, the other as the aggressors. Also, there should be an "uncapturable" spawn for each team at their starting point. I agree with the Bastard team in that winning or losing airsoft days takes away from the game a bit. I like just playing the game and not having to worry whether X team has 55 points, and we have 30. In reality, Y team would really be worried about getting to the next objective and staying alive, not going on random missions to rack up more points. However, if people are set on a "win lose" day, the following could be used: We use the same method as above with the following exception: At the halfway point in the day, the Sheperds could go out and see which team's had which buildings and points are dealt accordingly and kept record of by the team CO and XO. When the game begins again, the buildings are again marked as neutral. At dinner (game's end), the Shepards, COs, and XOs are again sent out to count points and distribute the points accordingly. The CO and XO then record the points and the team with the most points wins the day. Each building should just be 1 point. Huge numbers of points or buildings with a higher number than the others creates bottlenecks in the day. Remember those games where both teams constantly end up fighting for the same area the whole day? Boring and predictable. Thoughts?
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Post by Ajax on Apr 14, 2015 18:01:42 GMT
If I can go I'm open to anything. One thing though I would like to do is practice some movements, suppressive fire, bounding, and general squad tactics. I also think we should discuss the possibility of splitting the squad into two fire teams that can operate independently of each other.
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Post by Caesar on Apr 14, 2015 22:37:37 GMT
The building idea won't work. The near structure has been on its way out and there is not much left of it now. We need to consider that we do not have a great number of people as well.
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Post by Spidey on Apr 15, 2015 0:06:57 GMT
Just stay outside of it, and everything will be alright. I agree with Ajax in that we should practice team movement.
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Post by Abbot on Apr 15, 2015 0:16:08 GMT
So are we a go for the buildings flags? Also, we can prolly just brief on team movement and the team COs can perform it during the game. But if you really want to practice it Ajax, that's fine.
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Post by Ajax on Apr 15, 2015 3:14:05 GMT
Well what I was thinking was, we could incorporate things like bounding and suppressive fire into short games. We could, for example, set up an area where one team practices attacking (using the tactics discussed above) while the other defends. It would be an easy way to have fun and practice as a team.
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Post by Spidey on Apr 15, 2015 17:07:37 GMT
That is why I said we should do the bomb run game.
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Post by Abbot on Apr 15, 2015 17:29:45 GMT
The problem with bomb run games and "offense, defense" games are they end up being too much like a REC game. We need to be practicing for MilSim, and MilSim games run for two periods. The first period is before lunch, the second is after lunch. If we really want, the CO can have a bomb run as an objective, but I don't think we should break up the day like a REC game at all. The objectives should be open for both periods with no stop except for lunch. That way we're preparing for MilSims.
Remember, at MilSim, firefights aren't pre-set, like at a REC game. At a REC game, you know where they need to be and where they'll be coming from. At MilSim, you know where you need to be, but not where you'll encounter the enemy.
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Post by Spidey on Apr 15, 2015 18:00:59 GMT
Abbot, please. This is a training day. We should just be worried about practicing team/squad movement. It will be easy enough to use those movements on the field, when the time comes. If we practice many single maneuvers, we can then pull them out and piece them together as we go along. There is no need to do our own milsim in order to be ready for a real one.
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Post by Abbot on Apr 15, 2015 18:21:57 GMT
It's practicing stamina. Planning on the go, on the field. Not planning just before the game (like a REC game) and then doing it. But you guys are planning, so you do what you feel best.
On the subject of food. I'll be calling you today or tomorrow to figure that out.
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Post by Spidey on Apr 15, 2015 18:26:46 GMT
Sounds good. And we can really figure this all out the day of.
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Post by Caesar on Apr 15, 2015 20:14:11 GMT
Come on guys, let's just talk about the game style itself. That is what this thread is for. But seriously, I think that for the day we should stress engagement style and not spend a lot of time finding our way.
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Post by Ajax on Apr 16, 2015 10:58:37 GMT
Unfortunately it doesn't look very likely that I'll make it this Sunday.
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Post by Caesar on Apr 17, 2015 13:34:12 GMT
Hmm, that is a problem. Anyone have any idea what we are going to do now? I suppose we would have our XO still.
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